 package GamePlay;

/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */


/**
 *
 * @author ThanhTri
 */
public class Global {
    
    //<editor-fold defaultstate="collapsed" desc="ID State">
    public static final int STATE_MAINGAME = 0 ;
    public static final int STATE_MENU     = 1 ;
    public static final int STATE_OPTION   = 2 ;
    public static final int STATE_EXIT     = 3 ;
    public static final int STATE_HELP     = 4 ;
    public static final int STATE_TEST     = 5 ;
    public static final int STATE_LEVEL    = 6 ;
    public static final int STATE_LOST     = 7 ;
    public static final int STATE_WIN      = 8 ;
    public static final int STATE_MENUINGAME = 9 ;
    public static final int STATE_LOADING  = 10 ;
    public static final int STATE_START    = 11;
    public static final int STATE_ABOUT    = 12;
    
    //</editor-fold>
    
    //<editor-fold defaultstate="collapsed" desc="ID object">
    public static final int ID_GRASS          = 0 ;
    public static final int ID_EMPTY          = 1 ;
    public static final int ID_WATER          = 2 ;
    public static final int ID_FIRE           = 3 ;
    public static final int ID_DOOR           = 4 ;
    public static final int ID_ADD_HP         = 7 ;
    public static final int ID_KEY            = 8 ;
    public static final int ID_ADD_MAXWATER   = 9 ;
    public static final int ID_FIREMAN        = 10 ;
    public static final int ID_FRIEND         = 11 ;
    public static final int ID_BOOM           = 12 ;
    public static final int ID_ADD_BOOM       = 13 ;
    public static final int ID_ADD_LENGHTBOOM = 14 ;
    public static final int ID_KICK           = 15 ;
    public static final int ID_ADD_SPEED      = 16 ;
    public static final int ID_BOOM_EXPLOSION = 17 ;
    public static final int ID_HOUSE          = 18 ;
    public static final int ID_PIG            = 19 ;
    public static final int ID_CHICKEN        = 20 ;
    public static final int ID_PIGAI          = 21 ;
    public static final int ID_CHICKENAI      = 22 ;
    
    //<editor-fold defaultstate="collapsed" desc="Status">
    public static final int STT_ACTIVE      = 0;
    public static final int STT_DEATH       = 1;
    public static final int STT_INVI        = 2;
    public static final int STT_EXPLOSION   = 3;
    public static final int STT_NONE        = 4;
    //</editor-fold>
       
    //<editor-fold defaultstate="collapsed" desc="Direction">
    public static final int DIR_UP         = 0;
    public static final int DIR_DOWN       = 1;
    public static final int DIR_LEFT       = 2;
    public static final int DIR_RIGHT      = 3;
    //</editor-fold>
   
    //<editor-fold defaultstate="collapsed" desc="Time speed ">
    public static final float TIME_ANIMATION    = 0.2f;
    //</editor-fold>
    
    public static final float SPEED_LOW     = 40.0f;
    public static final float SPEED_NORMAL  = 75.0f;
    public static final float SPEED_FAST    = 200.0f;
    
    //<editor-fold defaultstate="collapsed" desc="ID Particle">
    public static final int PAR_BLUE        = 0 ;
    public static final int PAR_RED         = 1 ;
    public static final int PAR_YELLOW      = 2 ;
    //</editor-fold>
    
    //<editor-fold defaultstate="collapsed" desc="RS Menu">
    public static final int RS_MENU         = 0 ;
    public static final int RS_BUBBLE       = 1 ;
    public static final int RS_BALL         = 2 ;
    public static final int RS_VIRBACK      = 3 ;
    public static final int RS_LOCK         = 4;
   //</editor-fold>
    
    //<editor-fold defaultstate="collapsed" desc="ID Font">
    public static final int FONT_SMALL      = 0 ;
    public static final int FONT_BIG        = 1 ;
    //</editor-fold>
}
